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Introduction – The Sins of a Solar Empire

imageSins of a Solar Empire is a game set in a distant future where mankind has expanded into the stars, creating a loose networking of colonies that become known as the Trade Order. Over a period of a thousand years, the Trade Order worlds experienced peace and prosperity. All of that, however, changed twenty years ago when the aliens arrived.

The Vasari Empire once ruled over countless worlds. For thousands of years, they were unstoppable and considered invulnerable to any external or internal threat.  However, approximately 10,000 years ago, an unknown force began wiping out their worlds. When it became clear that they were helpless to stop this force, they fled their own empire and have, ever since, traveled across the stars, just ahead of the unknown terror that pursues them.

While lacking numbers, the remnants of the glorious Vasari empire never had any problems entering into a new space, taking what they needed, and moving on.  That is, until they came in contact with the humans of the Trade Order.  At first, Trader worlds fell to the Vasari. But soon, mankind formed the Trader Emergency Coalition (TEC), relearned the art of war and began to push back against the invading Vasari forces.

In this stalemate came the exiled race called the Advent.  Once human, they had been banished from Trader space long ago due to their experiments in human biological and cybernetic enhancement. Now they’re back and they wish to take what they believe is theirs.

Entrenchment & Diplomacy

Through the course of the conflict, different techniques were attempted to bring the war to an end. Massive star bases were built to defend planets in the hope of making it too expensive to conduct war. Instead, casualties simply soared. Then diplomacy was attempted to try to bring about a negotiated settlement. It failed.

The Rebellion

This brings us to Sins of a Solar Empire: Rebellion. The three races have each been split in two as civil war has broken due to years of conflict and destruction.  The TEC, Vasari and Advent have slowly ground one another into dust with the survivors clamoring for their own vision of what constitutes victory – at any price.

The highlights

imageWithout going into all of the hundreds of new features, changes and additions in Sins of a Solar Empire: Rebellion here is a brief summary:

For the first time since the original Sins of a Solar Empire was released, we have a single, fully integrated game, built from the ground up to deliver a spectacular PC-exclusive strategy game experience.  Unlike the two stand-alone expansions previously released (Entrenchment and Diplomacy), Rebellion expands across the board. Nothing in the game was untouched.  The starbases got enhancements, the diplomatic features were improved, the graphics engine was overhauled, the computer AI greatly updated, the pirates reimagined, the multiplayer vastly improved.

Of course, those kinds of meat and potato improvements don’t tend to get a lot of attention in reviews or in marketing. But to gamers, they matter. They matter  because the things that have made Sins of a Solar Empire the most popular space RTS of all time have been taken to their next logical step.

More obvious, however, are the new additions to the game. These include:

The Titans which are, in essence, like the super star destroyers of the Sins universe. As huge as capital ships were in Sins of a Solar Empire, the titan class ships absolutely dwarf them.

New ships such as the new capital ships and cruisers such as the Corvette help ensure that each faction doesn’t just play differently but plays even more uniquely than ever before. Having two years of player feedback on cool ways to make the Vasari, Advent, and TEC play uniquely didn’t hurt either. : )

Factions of the three races now bring new depth. They come in two flavors – Loyalist and Rebel. As you can imagine, this feature results in hundreds of additional changes to the game play since each faction has their own tech tree, ships, etc.

Victory Conditions. We heard you. We listened. We added.  Sins of a Solar Empire is famous for delivering 4X strategy in a real-time game.  But for players who wanted to be able to focus their games (particularly for shorter games), new victory conditions were added that help ensure that Sins remains a compelling multiplayer experience as well as being able to enhance single player replayability.

Join us

If you don’t have Sins of a Solar Empire: Rebellion, join us.  Few games have been able to keep the same team together to polish and enhance for as long as the Sins team has had.  Thanks to gamers like you, Stardock and Ironclad got to spend a lot of extra time on Sins of a Solar Empire: Rebellion to make sure it was “just right”.  

[Get Sins of a Solar Empire: Rebellion]

Comments (Page 1)
on Jun 12, 2012

As soon as I get my hands on a key i'll gladly verify all the new features. hopefully I'll like them.

on Jun 12, 2012

"the multiplayer vastly improved."

Well, I wouldn't agree balance wise, but the stability improvements from Beta 3 to Release are very impressive.  Stability is definitely more important for a release anyways and balance can come later which from the sounds of it, it will.

Edited because I think the following responses didn't understand exactly what I meant.  The release build is very very much improved over Beta 3.  I don't think the balance is as good as Trinity yet, but I believe this will be addressed (and effectively at that) in coming patches, and it sounds like the very next patch will focus on this, so I definitely believe Rebellion's stability is awesome and I believe that as time passes, it's balance will become so as well.

on Jun 12, 2012

"the multiplayer vastly improved."


Play the released version MP.  That's what most of beta 3 was about, making MP rock solid in huge, long games.

on Jun 12, 2012

Multiplayer is vastly improved in release. I can personally vouch for a number of stability, crash and desync bugs that were hammered out. I worked on pretty much everyone of them and the results were very tangible.

on Jun 12, 2012

Oh yes, stability is fantastic. great god it is fantastic.  The effort and work that went into fixing that stuff is phenominal.

What Volt is unhappy about is either balance, and/or actual multiplayer support (Like fair maps, picking starting locations in lobby, a ranking system of some kind, the ability to observe a game, the ability to resume a dropped game, things like that)

on Jun 12, 2012

Oh, I'm certainly not debating Beta 3->Release.  All the desyncs and crashes you guys hammered out for release is fantastic, don't get me wrong.  What I was referring to is that there seem to be more balance issues in Rebellion MP than Trinity MP, though that can be fixed.

I only know of the one desync that carried over from previous versions of Sins that got killed at last with Rebellion.  Perhaps there were years-old minidumps as well that got fixed, but I'm not aware of them and had assumed that the crashes in the patch notes were fixing things that were added in Rebellion, though perhaps I'm mistaken in this.

Regardless, stability is spectacular and I really do think you guys did great overall.

on Jun 13, 2012

Farewell social life, it was nice knowing you

on Jun 13, 2012

Really excited.  I've played some of the beta and had fun.  Today, though, was the first time I was impressed.  And I'm apparently easy there.  All I needed to see was the start screen and the detail in the background.  Not sure how i missed it before, but it looks really impressive.  Looking forward to the weekend and playing with my pals.

on Jun 13, 2012

Today is my day off!  Wh00p wh00p!


on Jun 13, 2012

Ok, two questions:

1. Can this be purchased in a store, or can you only get it through Steam? 

2. Is there a new version of Galaxy Forge and can we import maps from the old galaxy forge? 

on Jun 13, 2012

1) Sins: Rebellion is not available at retail except in Australia/New Zealand. It's available for purchase digitally either direct (via Purchase button above), Steam, GameStop PC Downloads or GameFly.  Regardless of where you buy it, Steam is required to install and play.

2) There is a new version of Galaxy Forge included in the install directory. I honestly don't remember what we did on map importing...someone else here should be able to answer that though.

on Jun 13, 2012

*sits on cpu for hours NO days NO months with blood shot eyes* must play must play must play

on Jun 13, 2012

1) Sins: Rebellion is not available at retail except in Australia/New Zealand. It's available for purchase digitally either direct (via Purchase button above), Steam, GameStop PC Downloads or GameFly.  Regardless of where you buy it, Steam is required to install and play.

2) There is a new version of Galaxy Forge included in the install directory. I honestly don't remember what we did on map importing...someone else here should be able to answer that though.

where is Particle Forge?

I am the official Sins guru of Particle Forge and the current versions of Particle Forge crash when they open Rebellion particle files...

can you pretty pleaaaase give me some info on this topic?

I'll butter you up with karma!


the new Galaxy Forge is awesome!

good job

on Jun 14, 2012

Good job on the game ironclad and stardock (:

on Jun 14, 2012

bad news is that the 1.02 has broken the galaxyforge mapversion 3 loading(that worked throughout the beta AND 1.01), and does NOT check which mapversion a galaxy file is, so crashes when it attempts to read a galaxy file except if it is a correct mapversion 4 map.