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Stardock and Ironclad are pleased to announce the first post-release update to Sins of a Solar Empire: Trinity (in the Diplomacy expansion).

The new update tweaks the behavior of pirates, improves diplomatic relations handling and provides dozens of small game balancing changes based on player suggestions.

Below is a change log:

 

Diplomacy 1.01

-------------------

Gameplay

- Pirates will now prefer planets with 2 or more modules (rather than dead asteroids and the like).

- AI players will offer pacts regardless of their feelings towards the player, as long as the other relationship requirements are met.

- When on a player mission the pirates will no longer stop at the first target owned planet they come across. When on a raid the pirates will try to stop at a sufficiently occupied planet instead of any planet.

- Pirates will always try their best to nuke a planet before leaving. It's the only way to be sure.

- Relationship penalties have been changed to make them more stable.

- Initial pirate raids are less powerful.

- Pirate gauss guns are less powerful.

- Lowered the rate at which AI players gain diplomatic points.

- Lowered the rate at which the AI relationship bonus increases.

- The various AI difficulties will now gain the AI relationship bonus at different rates.

- Lowered the cooldown on Diplomatic Immunity by 30 seconds.

- You should now be able to target any ally in a free-for-all match for pirate/regular missions, and for pirate bounty.

- Locked teams games will no longer have a diplomatic victory option.

- Increased the penalty for breaking a peace treaty.

- Experience for killing pirates has gone down.

- AI players are now more likely to send pirate missions.

- The pirates now have a unique armor type that will allow them to take less damage from all weapon types.

- Military actions now have a negative cap of -20.

Interface

- The quick bounty button will now let you increase the bounty on allies. It will prefer non-allies if any exist;

- Fixed a text placement issue on the game over screen.

- Relationship displays can now be negative.

Misc

- Added a data value to game constants (juicy planet threshold) to set the number of modules pirates look for when stopping to attack.

- Fixed an old bug that resulted in AI players offering alliances more often than they should.

- Fixed an issue with some autocast use times.

- Fixed an issue where certain pacts were not functioning properly (most notably the supply pact).

- Fixed a possible crash within the mission system.

- Fixed a bug that might cause the AI to not offer pirate missions.

 

Sins of a Solar Empire: Trinity is available at most retail outlets in North America.  It can be purchase digitally for $39.95 via Impulse.  Users who already have the original Sins of a Solar Empire and Entrenchment expansion can upgrade by purchasing the Diplomacy expansion pack.

Links:

 

Screenshots:

2010-02-08_1913 2010-02-08_1907_001


Comments (Page 1)
on Feb 18, 2010

Thanks for making pirate attacks less powerful. I was closing them to make the game playable and funny.

on Feb 19, 2010

Interesting changes.

Personally, a simple suggestions I think could be neat looking is that rather than pirates stats getting "buffed" over time(as I've sometimes been under impression of what the case what), maybe actually giving them more advanced ships for some of their stronger/more "advanced" raid?

By this, I mean Pirates "Capital Ships". >

on Feb 20, 2010

Looks like a good update. Hopefully those pirates aren't going to be absurdly difficult anymore.

on Feb 24, 2010

Just had a desync with a friend... I have saves of each version... and a save of the game before the desync.  It didnt crash (yet), so no minidumps, and we wont be continuing the game... we were using a lan.  If you think it would be helpfull, I can post the save games.  no idea if it is repeatable or not.

on Feb 24, 2010

Pbhead did you have the desync logs enabled? Blair has said they need those. If you have both of them, one from you game and the one from your friends game, send them to support@ironcladgames.com.

on Mar 13, 2010

I would enjoy all of this if someone could tell me where the heck a person can buy a hard copy of the game as i am not really into digital downloads.Anyone ??

on Mar 13, 2010

You just have to go out and look in stores. Or order a hardcopy from Impulse at a greater cost.

on Mar 13, 2010

What country are you in?  Also, despite their questionably objectable business practices, check Gamestop.  They'd be likely to have copies.  Well, a few. 

on Mar 14, 2010

I am in Canada and yes i have been to every retailer in the city without any luck

 

on Mar 18, 2010

@ kermanit

if you can't find a copy at any retailers then you can always try websites such as Newegg.com and Amazon.com...The Sins of a Solar Empire Trinity is available  on Newegg for 39.99 (USD) with free shipping

hope this helps

on Mar 18, 2010

whoops double post

on Jun 03, 2010

SumoX
Looks like a good update. Hopefully those pirates aren't going to be absurdly difficult anymore.

 

unless you make them that way

i made a hard senario more pirate basses than coloniesable planets

on Jul 25, 2010

is it possible t download this patch somewhere????? coz i need a setup file for a mate without internet.

 

in general, why the hell are there no download links for the patches or no ftp servers?

on Jul 25, 2010

http://anywhere.impulsedriven.com/ 

[qoute]Impulse Anywhere allows you to download your software via our Impulse website.
(The Impulse client must be installed to install software.)[/quote]

on Jul 26, 2010

Impulse Anywhere allows people who have a legal copy of the game allows them to get setup properly. This has been the standard for this game for a while now.

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