Brad Wardell's site for talking about the customization of Windows.

0215091623

I was pleased to visit GameStop and see Galactic Civilizations II: Ultimate Edition smack dab in the middle of the “What’s hot” shelf.

I have to say, ultimate edition came out pretty well with the original and the 2 expansions integrated together as a single entity.

Meanwhile, even though Elemental, Demigod, and Sins have gotten a lot of attention lately, there’s a new update of GalCiv II in the works.


Comments (Page 1)
on Feb 19, 2009

there’s a new update of GalCiv II in the works.

Cool, what's planned for the update and when is the target release date?

on Feb 20, 2009

Galactic terrain!  ( I hope)

Look forward to it whatever it is.

on Feb 20, 2009

That's nice .... ..   I like updates ...

an new stuff ....  looking forward to its release ..

on Feb 20, 2009

there’s a new update of GalCiv II in the works.

Very nice to hear. Any further info?

on Feb 20, 2009

Update...?!?!?! HECK YA!

on Feb 20, 2009

GalCiv2 update?  Awesome! 

If it isn't too obnoxious, I'd like to make a request.  in the ship builder, I would love to be able to set the "center point" on any given piece.  Currently it's sometimes in the back, sometimes in the middle.  Being able to move it would open up whole new worlds of ship construction .

I've been playing this game for years and your updates have yet to disapoint, so I won't be brokenhearted if you opt not to do that...

on Feb 20, 2009

That would be cool to hear more about the coming update.  If it's selling that well, there's probably some cash around to devote dev time to improving things.

on Feb 20, 2009

Actually just saw a buttload of them at Best Buy and some people were picking them up. Also I picked one up to get a good look at the box too. Seems like its working. 

on Feb 20, 2009

in the ship builder, I would love to be able to set the "center point" on any given piece.

There is a far larger problem with the ship builder. When designing or editing ships you have all the technologies at hand except for miniaturation!  This means you can only design ships or edit ships from your games that use no miniaturation!

Miniaturation as always been a source of problems in this game. Since it was not pratical to have it make components smaller the devs instead had it make the hull larger. This causes confusion with new players and was also a source of a bug where components that scale to the ship's hull were scaling to the larger hull thanks to the expansion from miniaturation.

I think it would have been better if the game had excluded miniaturation, then it would be easier to reuse ship designs and the ship builder would actually be useful.  Of course without miniaturation I would have to say goodbye to my cheap tiny hull constructors (but I could live with small hulls) which I produce on mass to build starbases on all those resources.

on Feb 21, 2009

When you guys fix the Planetary Governor bug that causes crashes when using more than one governor, please fix this also:

I had the governor set to build 5 stock markets after building several other  items. I got Tides of Cleansing from the Torians, and the governor started filling up all my planets (to which the governor had already been assigned) with Tides, and nothing else. I already had 2 Healing Pools per planet, so the error may be related to upgrading these.

In the interim, I will wait until after my planets have been built out-to upgrade the Healing Pools. At least I don't have to worry about morale problems in this game.

on Feb 23, 2009

Incidentally, it also does this with Hot Springs. I reloaded an early version of the game above, bypassed Tides all together, and bought Hot Springs from the Torians after I >thought< I had all the planets built out. Seems I miscalculated. When I loaded the game up this morning, I had to clean Hot Springs off the que for every single planet with empty tiles.

For my style of play, which involves gaining 200+ planets via trade at Treaty Time in ToA, there are a couple of suggestions that would make the Planetary Governor KickAss:

1) Move the controls closer together in the Planet Details screen. It kills my wrist to go to the top of the screen to mash "next". the bottom of the screen to mash "governor", and the center of the screen to assign the governor 200+ times in a row.

2) In the Planet Details screen, put some indicator of which, if any, governor is assigned to the planet. This way, when I pick up another 25 planets in trade, I can easily tell which ones do not have the governor assigned.

on Feb 23, 2009

please fix the broken AIs for the Torians, the Drengin, the Korath, the Yor and the Iconian!

on Feb 23, 2009

please fix the broken AIs for the Torians, the Drengin, the Korath, the Yor and the Iconian!

Broken how?

I have noticed that the Krynn, even on Ultimate, like to spam hundreds of small hull fighters with primitive weapons rather than producing fewer quality larger hull ships. Large fleets of these weak ships are easy prey for even a single medium hull ship with moderate weapons and defenses (optimal to the fighters' primitive weapons).  The Krynn needs to focus more on researching larger hulls and better weapons/defenses; then they can produce quality over quantity.

on Feb 24, 2009

...there’s a new update of GalCiv II in the works.

Hold it, i am reading Update and not (only) small tweaks & fixes, right?

I kept dreaming of many things during the last four months...

1- Multiple new colors for Harpoints.

2- Planets that match query images with surface tiles text, constantly.

3- And, whatever else staff & coders could get to.

on Feb 24, 2009

Mascrinthus
I have noticed that the Krynn, even on Ultimate, like to spam hundreds of small hull fighters with primitive weapons rather than producing fewer quality larger hull ships. Large fleets of these weak ships are easy prey for even a single medium hull ship with moderate weapons and defenses (optimal to the fighters' primitive weapons).  The Krynn needs to focus more on researching larger hulls and better weapons/defenses; then they can produce quality over quantity.

 

If you examine the Krynn tech tree you will see that this is what is supposed to happen.  It costs a lot of reasearch points for them to get bigger hulls, so they tend to do the 'Zerg' thing by making large fleets of smaller ships.  The Krynn are masters at influence spreading, not military construction.