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Published on May 6, 2008 By Frogboy In GalCiv Dev Journals

Far be it for me to invite scorn and ridicule on our hard work in the form of Galactic Civilizations II: Twilight of the Arnor but let's face it, GalCiv has long since stopped being any sort of traditional "product".  We love working on it. If I didn't work at Stardock, I'd be modding it in my spare time.  But I do work at Stardock so that means I still get to mod it in my spare time but I have the source code.

That said, in this post can you list the 5 things you would want changed or fixed about Twilight of the Arnor first.  Not things that you eventually want changed or modified or whatever but 5 things that you would want done as soon as possible.

I'll then read through your lists and put together a summary and start working on them at night after working on The Political Machine during the day.

Don't feel bad for me, the GalCiv team wanted to go right on to making a GalCiv III but I'm integrating them into the fantasy strategy game team instead.  So I deserve some scorn and ridicule.

-Brad


Comments (Page 2)
on May 06, 2008
Make controlling the United Planets more advantageous.
Expand the political parts of the game.

Fix bugs.

on May 06, 2008
I would vote for:

1) More small scale events instead of mega events, such as temporary moral problems within a civilization or problems with one particular planet or corruption which will cost a particular civilization xx bc per turn for xx turns.

2) The option to disrupt/break alliances between computer players via diplomacy

3) Extra names for planets and star systems

4) Option to lay mine fields with a constructor and to clean them up with another constructor, in which the latter should be a bit more expensive to do

5) Increase income from trade in order to make trade ships more interesting and important



on May 06, 2008
Brad

Have a look at support ticket TMR-226132, and reflect on what effect that will have on the Metaverse if abused. It looks like its easy to fix in that it didnt happen before, something got missed out in latest update. Sorry to be circumspect, you'll understand when you see the ticket.

Regards
Zy
on May 06, 2008
Silverbeacher's Personal Fix-It Wish List

1.) Fix the MCC

2.) Add option in diplomacy screen to have AI break current Alliances/Treaties/Trade (this would be a MAJOR plus, and just awesome strategy wise)

3.) Clean up work on flavor text, descriptions, and other such miscellanea.

4.) Decouple sliders OR combine military/social slider into one.

5.) Update graphics for older structures such as the Starport, which look dated when next to the new tile sets (and other such graphical considerations such as the background nebula, starbases, etc).
on May 06, 2008
1. Allow Minor Races to become your vassals!
on May 06, 2008
It is really hard to get some ideas together - and that absolutely speaks for you, guys

But i might have some smaller suggestions, not in order:

1. I would like to have some kind of quick feedback if the points a new planetary improvement provides actually more or less effects than the best you already own. Sometimes you trade for a tech of the opponent and you then afterwards do realize that the other ones you already owned was actually better than the new one. Just values shown in red if worse than your best available buildings and in green if better would make it.

2. Please add functionality to the new starbase info feature - i often find myself building a constructor then realizing upon arrival i do not have the tech yet to upgrade my starbase. if i could see in the quickinfo what modules exactly are available (division into groups like "military", "mining" etc would do the trick) life would be a bit easier in upgrading starbases.

3. You wrote that v2.0 will contain an improved espionage - maybe that is actually not what i inevitably want RIGHT NOW, but look here at my suggestions as well: http://forums.galciv2.com/311142

4. The new invasion screen looks good - but i miss the feeling of battle feedback somehow. The ugly toy soldiers in the previous mission did this job better (besides looking worse). Now i see a nice video (that definitely should stay) but the only direct feedback i get is the flags blinking with the sounds. I just do not like that very much. I would like to have a kind of feedback with the numbers of people - like the old screen did. If I see numbers drop i would like to see something drop as well, not just flags disappearing. The videos are not synchronized enough to give this kind of feedback-feeling. Just implement the old screen in a small version (not taking away any information on the screen) and i will be happy

5. blinking lights i want animation for lights as well. Imagine cool looking, huge starships that have blinking lights in different colors - i think that would look great and add very nicely to the new animation feature.

on May 06, 2008
1- Ship Auto-designer. It's a little iffy right now. Not only does it apparently cheat (by adding more components than it should), it doesn't really do engines or anything. How about more focusing options than just offense/defense?

2- Ship Auto-designer. Again. Because currently it's the only way to get any armed ships unlocked without doing it from scratch. I presume this is because you can't have a 'default' version of the Defender (for example) because of the different techtress... but it's still annoying. At the very least, make it so the 'Do not remove components when upgrading' option works on the Templates too or something. Because I don't want the auto-designer always on, but I don't want to build every ship from the start.

3- Arnor ship style. C'mon, I was so looking forward to using those ships. Even the PIRATES got a shipstyle, and I'm pretty sure those are just ships from other styles. (And you didn't upgrade those from DA, either, they aren't animated at all, I don't think.) The ships exist, why didn't you put them together into a 'style' like the Dreadlords and Pirates?

3- Tech trees. I've been messing with the Dreadlords and MinorRace trees, and those mostly look identical to the Terran/DA ones. In fact, the Dreadlords seems to be identical (from what I've seen) to the Terran one, except without any 'race specific' tags.

4- Tech Tree editor. I was hoping for more than just a XML editor. When I add a tech, I was hoping for a dropdown list or something of available techs. Instead, I apparently have to dig through the XML files to find ID tags. I'd also like to be able to see the tree the way it looks in the game. Without, err, going into the game.

5- Sliders. Because out of my homeworld's 16 BILLION people, I can't find enough workers to run both my single factory and research lab at full strength? I don't buy it. Of course, I don't like the planet improvement screen in the first place (one city per world, and it takes up ALL of North America?), but the sliders are just WEIRD. It's one thing to focus a planet on one thing, it's another when I have to focus my entire CIV on something every turn to get anything done. Need to build a ship on one planet? Better turn Research to 0% throughout the Empire, so I can boost Military Production!
on May 06, 2008
I only have one issue right now, but I consider it a significant one:

1) Per the discussion in this thread, the Thalan tech tree really needs to have Mk1 Battle Station starbase modules added to it. Mk1 Battle Stations are a prerequisite for every other starbase weapon system in the game, and without weapons, even a base upgraded with highly expensive Singularity Armor cannot survive an assault by a lone, lightly armed scout.

Mk1 Battle Stations could be unlocked with 4D Phasing or Defense Industries or Stellar Construction or even Hyperion Starbases, but without the ability to research them *somewhere* in their own tech tree, the Thalan are critically disadvantaged in No Tech Trading games.

-Autistic Angel
on May 06, 2008
1: Add a ship that softens the enemy ground forces. Aka: Orbiting cannon. Each attack it does reduces the planets defenders by 3-5% or something.

2:Add more support abilities to ships. Ship battles tend to be boring later on. Having a ship module that decreases the enemies armor would be great!

3: Have ultra-expensive research. These researches cost alot and keep your research tree going late game. These give you a specialized ability (such as a super-weapon, or something similar). THe super-techs are not linked together or to anything.

4: Military starbase modules that can attack enemy ships in the radious each turn. Not much, but enough to hurt their civilian ships. Basically an aura that damages their ships.

5: Ability to loan/rent planets out to AI.

6: (Sorry!): Ability to choose how much money your economic/research treaties give out.
on May 06, 2008
1. Fix the MCC. I know, you already know about it...but you asked...

2. Since I'm unaware as to the exact nature of the 'espionage overhaul', I'd like to put my 2c in for the ability to get multiple spies per week, lower spy cost in general.

3. *SPOILER ALERT* Remove the Terror Star techs from the Iconians on the final TA mission. TOO darn easy with them there.

4. Thalan Starbase attack modules please...

5. A new item on the main menu called "I'm feeling lucky" that randomly picks a race for you, randomly picks all the other sandbox settings, but has blind exploration on. TRUE randomization lol.
on May 06, 2008
1 - Building Update Manager, simiular to the Ship redirect Manager. So I can turn off the Autoupdate Option. There are often moments that I get a tech (stealing/invading/researching to buff one/two specific colonies) but don't want to update all planets at once. Having them autoupdating or having to circle through all colonies personally at a later state is time consuming and no fun (depends on number of planets of course). Also TotA intruduced many additional buildings and it would make it easier to switch between diffrent racial specific buildings.

2 - More "alien" planet skins. Except for some race homeworlds most planets use a semi terran skin (green/yellow/brown). I would like to see more of those nice unique coloured schemes. Also planet skin should chance when attacked by spore ships

3 - Fixing the description of the Mind Control center.

Can't think of anything else at the moment, busy playing
on May 06, 2008
What is MCC?
on May 06, 2008
MCC is shorthand for the Mind Control Center. You saw (and responded) to my post on what was wrong before and now with the MCC (its missing the AbilityType line).

In all versions of GalCivII the MCC does not work correctly; however, due to it having a AbilityBonus of 100 it does provide a 100% economic bonus in DL and DA (due to the game engine defaulting to the first ability, which is economics). In TA, it is not functional at all (does not flip planets faster, nor give any sort of bonus) but it still does prevent worlds from culture flipping.

It is more than an issue of just a faulty description, the actual game coding is incorrect as it pretty much prevents (not completely however) planet flipping for the Player or Builder once it has been built.
on May 06, 2008
This is getting so complex and thorough that - well - i think, what we will possibly need is an eventual POLL based on the limited 5 to 10++ final priority choices taken by staff for any good reasons!
Just to comprehend the whole perspective(s).
on May 06, 2008
1.) Something to help with the "cleanup" phase. There comes a point in every game that you know you've won. Whether it's Tech, economy, or military (usually a combination of all three). I know you guys use some sort of rating because one of the popups rates military rating + economy vs neighboring civilizations... have a sufficient difference unlock a tech and allow points to be spent on research?
It can be something as simple as a tech that increases terror star movement rate to something useful for cleanup...

2.) Planetary bombardment? Space superiority giving bonuses to invasion and/or giving some way to reduce a planets population. Use economics to offset this? (cost of munitions/energy?)

3.) Some way to use or be gifted with arnor tech/ships. Maybe a mega event?

That's my list... The expansion is awesome as-is though. You guys did exceptional work.