Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for September, 2018
September 28, 2018 by Frogboy
Greetings!  With Star Control: Origins out and having already sold nearly 50,000 copies after only a week of availability we are now ready to talk about...THE FUTURE.



We will be making an official announcement after version 1.1 (the big modding release) is available but we didn't want fans, especially those who are starting to finish the Origins adventure, to have to wait to know what's next.

Needless to say, we've gone back and forth on the best way to deliver new stories, quests...
September 20, 2018 by Frogboy
The most important game release in Stardock's long, 25-year history was celebrated with a party!

Here are a few pictures to give faces to match the names!



Derek (GM of Stardock Entertainment) and Amy (Director of Operations).

 

QA and SUpport team with the marketing team!

 

Sarah and Leo



Chris Kowal (VP of BizDev), me, and Kevin Unangst (VP of Marketing & Partnerships)



Engineers!



Me and my lovely wife Debb...
September 23, 2018 by Frogboy
Greetings!

Wow! What a fantastic week! Like many of you, we weren't sure what the reception would be. How many people are into space adventure/RPG games? I've even seen debates on what exactly is an RPG?

Here's what we have planned for this week:

Translation (Перевод)

Russia is the #2 market for this game. With German a close #3. The translations came in a lot hotter than we expected due to the star and planet names.

We are hoping very much to have a package from Moscow waiting in...
September 24, 2018 by Frogboy
Greetings!  This is it! The very last of this Prelude series.  I hope you've enjoyed them.

So now let's talk about modding.



To understand modding in Star Control: Origins, you need to understand how the game is structured.

Everything that matters is in the \Assets directory.Meanwhile on your machine, in your documents folder you have:Each universe is equivalent to the Assets folder. If I want to create a whole new universe, then my changes would go into the universe f...
September 10, 2018 by Frogboy
The best laid plans...



Let's talk about the environments of Star Control...



Explore to explore, in order to explore some more...

At one point, we expected players to spend a lot more time on planets than they actually do in the final game.  I don't mean just a little bit more time, I mean a lot more time.



Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong.I don't know if there was something in the drinking water back in 2...
September 18, 2018 by Frogboy
This week, Star Control: Origins will be released.  It is, by far, the biggest game we've ever done.  It's the first game we've ever made that might qualify as a AAA game in our 25 year history. 



The first thing people will notice about Star Control: Origins is that it's unlike any game Stardock's ever made.  Not just in terms of genre, but in general production quality.

When you look at Sins of a Solar Empire, Galactic Civilizations, Offworld Trading Company, Ashes...
September 17, 2018 by Frogboy
In the previous Prelude, I mentioned that, early on, there was an expectation that a lot more time was going to be spent exploring planets than we ultimately chose to execute on.



Today, let's take a look at the menagerie of creatures we had considered back when we believed that the planets would be where players would spend most of their time.



We had a lot of critters designed for the planets. And I don't doubt that, over time, we will find a way to introduce them. But here are som...
September 14, 2018 by Frogboy
Star Control: Origins is a space action/adventure RPG game set in the year 2088.  It's been designed so that your character will continue forward for years to come (you won't have to keep your saved game safe).  So as new adventures and such become available, you can be assured that your decisions and actions of the past mattered in some small way.

So how do we do that?  The answer is, data-mining.

In Star Control: Origins, there are many dialog choices that might seem to to...
September 5, 2018 by Frogboy
Back in part 9, I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins.



Let's jump right in..



A tale of two philosophies

Let's take a look at Star Control II:



If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-Fi look.Pulp Sci-F...