Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for July, 2018
July 16, 2018 by Frogboy
The Star Control universe is rich with interesting characters and species.  From the cowardly Spathi to the horrifying Kohr-Ah, players will be frequently caught off guard by the juxtaposition of so many different experiences.

In Star Control: Origins, the ever-so-needy Tywom are introduced.  They will be your best friends whether you like it or not.

Stardock is best known for its strategy games.  Well, technically, we're best known for our software and technology, but we've...
July 30, 2018 by Frogboy
For most people, Star Control: Origins will be the first Star Control game they've ever heard of.  But long ago, back in the DOS days, there was a trilogy of Star Control games.

The first Star Control game was essentially a Space Wars style game with a strategy layer. There wasn't really any "lore" with it.  The second one, my favorite, was Star Control II: The Ur-Quan Masters. This game was filled with an epic lore that dated back over a quarter million years. The third one, Star C...
July 18, 2018 by Frogboy
I have watched this so many times.

With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple.

But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want ...
July 23, 2018 by Frogboy
Star Control: Origins is a space action adventure game.  You are the Captain of a ship with a mission to protect Earth and explore the galaxy. 

From a technical perspective, Star Control is a story engine.  We don't generate new quests.  Instead, we are looking to populate a deep and rich world with hand-crafted Sci-Fi stories.  But we won't be doing it alone.  Much of our effort has been to create consumer (i.e. user friendly) apps like Adventure Studio, the Cit...
July 6, 2018 by Frogboy
Greetings!

Space is big. We know that.  But how interesting is it? That remains to be seen.

Let's take a look at the orbital bodies in our own solar system.

Orbital Body

Image

Comment

Mercury



 Basically a hot rock.

Venus



 A poisonous, toxic hell.

Mars



 A really cold desert.

Jupiter



 Big ball of gas.

Saturn



 Another big ball of gas with cool rings.

Uranus



 Ice gas ball.

Neptune



...
July 5, 2018 by Frogboy
Those of you who are familiar with Galactic Civilizations, Ashes of the Singularity, Sins of a Solar Empire or any of our other games knows the power of visual progress.

I suspect there are a few of you who would have wished that Galactic Civilizations III v1.0 had waited until we had done Crusade and released that at version 1.0.  Of course, strategy games are a very tricky thing because they tend to be about "the feature" whereas an RPG like Star Control is about the story and imm...
July 1, 2018 by Frogboy
One of the things Stardock is, unfortunately, known for is releasing games as soon as they are "complete".  That is, complete from a technology point of view (i.e. not buggy, feature complete, etc.).

Star Control, however, is our first RPG.  Unlike strategy games, RPGs have to be played over...and over...and over to get them to feel just right.  Which means that Star Control: Origins was complete back in May but our release date is September 20.  

To be sure, there...