Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for February, 2018
February 20, 2018 by Frogboy
How will we feed our billions?

In Galactic Civilizations III, we presume that by the time we are colonizing planets, our home world has reached an equilibrium between food production and population.  But let's face it: when we colonize other planets, it'll take many years for those planets to build up sufficient farming infrastructure to produce for the kinds of populations you have on your home world.

 

Surplus Food

Galactic Civilizations III will be treating food a bit di...
February 14, 2018 by Frogboy
One of the biggest challenges we have faced in developing Galactic Civilizations III has been map sizes and the memory they require.

On a number of occasions, we have tried to reduce the the largest map sizes down to improve performance and shrink memory requirements.  And each time we have attempted to do that, we have ended up with a very vocal outcry of anger.

But large map sizes come with a significant memory cost to be aware of.



Galactic Civilizations, like its inspiration...
February 21, 2018 by Frogboy
The new Star Control is moving swiftly!  We expect to release Fleet Battles Beta 2 within the next several weeks as most of our work is focused on the adventure game.

We have been listening to feedback from the fans and incorporated that feedback into the project.

For example, below is a screenshot which shows the updated home solar system:

Our home solar systemSimilarly, the ships themselves have gotten the material system in early.  Originally, this was going to be added lat...
February 13, 2018 by Frogboy
Farming I'm not liking the farming mechanic.  It seemed like a good idea on paper but in practice, it's just tedious and exploitive.  Here's how I'd like to see it work: Some planets would have a Arable land tile including all starting planets.  Building on these tiles produces food. The tech tree would have a path for players who want to get the most out of those resources to get a lot of food.  The arable land resource be destructable -- you can destroy it (like you ca...
February 27, 2018 by Frogboy
We live in an age where developers actually brag about creating random quests as if that’s a good thing.

In an age of gigabytes of memory the challenge isn’t in how many worlds you have, it is how to make those worlds compelling.

In Star Control: Origins, there are no random missions. 

No episode of Star Trek ever ended with Captain Kirk receiving 14 Dilithium crystals for his troubles.  Star Control is about telling stories in which you are the central character. ...
February 20, 2018 by Frogboy
Every few months I write something that incites a twitter mob.  There are people out there are compelled to right the smallest of wrongs by hurling days of abuse at the villain.

As the said villain, I’ve developed many different strategies for dealing with these mobs.

This week’s outrage: A pronoun joke (someone demanding to be referred to as "they" instead of "he" or "she" while referring to the other person as "honey" and siccing her (sorry their) followers on him in whi...