Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for December, 2016
December 21, 2016 by Frogboy
Any of you interested in multiplayer (ranked) you can download and run this:

 

http://draginol.stardock.net/files/EscalationBrowser.zip

 

Basically, you run this and it goes into your system tray.  When there are ranked games available for you in your region, it will notify you.  Then, just load up Ashes and join the multiplayer queue.

Future updates will let you launch and go right into the queue, this is an internal alpha.

Do not distribute this link as it...
December 17, 2016 by Frogboy
By now you should have version 1.9 which is easily the biggest update to the game since its original release.

When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:

1. The AI
2. The Performance
3. The memory use


## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit smal...
December 18, 2016 by Frogboy
 



 

In Total Annihilation there’s a map called Caldera’s rim.  It’s a huge naval map with bits of islands in it.  That’s where I want us to eventually get in terms of battlefield flexibility.

Check these screenshot from a mod of Total Annihilation:

  Let’s break things down into bite sized chunks to understand what we have today.   We want Ashes to become the ultimate RTS game There are a lot of things we have to do to get from wher...
December 18, 2016 by Frogboy
 



 

In Total Annihilation there’s a map called Caldera’s rim.  It’s a huge naval map with bits of islands in it.  That’s where I want us to eventually get in terms of battlefield flexibility.

Check these screenshot from a mod of Total Annihilation:

  Let’s break things down into bite sized chunks to understand what we have today.   We want Ashes to become the ultimate RTS game There are a lot of things we have to do to get from wher...