My site for talking about the customization of Windows.
Frogboy's Articles
December 19, 2014 by Frogboy
Hi team! Here are some of the pics.  I think Bruce or someone might have a lot more pics, these are some of the ones I got.

First off, I apologize for not getting more. I’m not a good photographer. If any of you (Stardockians) want to send me photos to put up, go ahead and I’ll update.

GalCiv III team! Well, some of them anyway.

Future developer! (or artist!)

This picture makes me feel 20 years older.  I’ve known the little ones parents since they ...
December 16, 2014 by Frogboy
Greetings! Welcome to the sausage factory!

Beta 3 of Galactic Civilizations III has arrived with lots of new changes and improvements. We still have a long way to go but progress is swift.


A few highlights

Beta 3 brings the Yor into the game.  We’re still playing around with how they “breed”.  The current plan is to have the player actually manufacture more Yor on the planet. 

The Yor are a synthetic, pre-singularity lifeform.  Long ago,...
December 16, 2014 by Frogboy
I was on this month’s Binpress with Alexis Santos.  We talked a great deal about how Stardock got started and where the PC software and game industries are heading.

If you've ever wondered what it's like to start your own business from scratch you'll want to listen to this.    I was 20 years old when I started the company back in college from my dorm room.  This gives the gritty backstory, warts and all.

->Full Podcast
December 15, 2014 by Frogboy
Greetings!  It’s the end of the year and here are some pics from work.


To the team: I suck. I apologize. I had said I’d get a photo album going this year and while it is still technically 2014, it’s the last week before we close down for the year.  On the bright side, this year is not just picture of the Stardock dogs (though Arrow is in a few of these but Bailey and Maggie are not).



Stardock in the evening.  Adam is ...
December 13, 2014 by Frogboy
I need more analytics in the game to do this properly but this is a start.

How long should a game last? That depends on the game. 

Sorcerer King, for me, as the designer, is meant to take elements of Master of Magic, Star control and FTL and put them together.  While those games may seem dissimilar, they each have key ingredients that I think can be blended together to create something really spectacular.

And Sorcerer King is turning out spectacularly.

Map Size Ran...
December 13, 2014 by Frogboy
We’ve got questions for the beta team:

Some people have said that Sorcerer King looks a lot like Legendary Heroes.  What do you think people mean by this and what would be the most effective way to make sure the two games are visually distinct? We are debating a lot about camera rotation.  The game supports it and we plan to have an option for it.  The question is, what would you like to see as the default and why? We have the Magic slider in the game setup....
December 10, 2014 by Frogboy
Windows 10 will be coming with DirectX 12.  DirectX 12 is the first version of DirectX that really uses multiple cores effectively.

Below are two slides provided by Microsoft:

DirectX 11: See how much of the work is done on the first core?


DirectX 12, the work gets split up.

Bottom line: In DirectX 11 this frame took almost 9ms to render.  In DirectX 12, it took about 4ms.  Now, how much real world improvement you get depends heavily on ...
December 3, 2014 by Frogboy
Some of you know Kris Kwilas as Nakor around here.  He’s been with Stardock since, I think, 1996.  Last week he’s moved from our VP of Technology to being a consultant. He’s going off to do new and great things.  It’s been a long planned move. He gave me a 2 year notice that he was eventually going to do it.  But I feel like my right arm is missing.

Our management team continues to evolve. We’ll have to do a new management page.  These days it’s:

Me Angel...
December 2, 2014 by Frogboy
I woke up today with my twitter feed full of angry, hateful people. Ok, so what are they mad about this time?  I click on a few tweets and see back where they came from. 

Turns out Zoe Quinn is mad that several weeks ago I tweeted an artist who was looking for a job in the game industry that we’re hiring artists. Anyone who follows me on Twitter knows I do this several times a week. You want to work in the game industry? Send us your resume.

However, in this particular case,...
November 23, 2014 by Frogboy
Another Sunday with Sorcerer King.  A lot of progress was made this week. 

So below are the good, the bad, and the ugly things I have to say about Sorcerer King this week. It’ll all be schmushed together.

New Sovereign: Ashlira

This weekend I mainly played with Ashlira, the Priest.  Scott and I have been designing her for awhile and it’s amazing (but not surprising) how many ideas that look good on paper just don’t work out when implemented.  That’s alwa...
November 16, 2014 by Frogboy

For Sunday I spent the day doing lots of various little things.  I’m not sure where to even start.  One thing I can say is that we still have a long way to go. Not just in terms of bugs but just balance and feel.

The mid-game has a death-lull in it.  That is, where you’re well into the game, you think you have a pretty good handle on things but there’s nothing exciting happening.

In a traditional 4X game, this is where diplomacy/world council type...
November 15, 2014 by Frogboy
Had a busy Saturday playing and adding new stuff.

Here’s a sampling:


Lots of tweaks to quests to give players more intangible traits. Lot of work on the Guardian sovereign in general Guardian gets a mass sleep spell Guardian gets a mass slow spell Guardian gets an obstruct map spell (rains rocks onto the tactical map causing those tiles to slow down enemies) Guardian gets a damage reflection spell where damage is 2X back at the enemy as long as that unit i...
November 7, 2014 by Frogboy
If you like Rogue-like games, a new one has come to my attention:

Let me know what you think.

November 7, 2014 by Frogboy

4K and 5K monitors are coming. And we think they’re going to become common much faster than most people think.  That means gamers will be in a bit of a pickle. Either they’ll have to run their games at a lower resolutions (blurry, non-ideal) or face games with tiny tiny text and UIs.

Sorcerer King will be the first Stardock game to explicitly support high DPI displays.  The screenshots below come from my mere 2560x1440 display but as the last screenshot shows, the supe...
November 4, 2014 by Frogboy

We cannot wait for you to get Beta 2.  I always hate the first beta. They’re so painful. They’re basically a “does this work on your machine”. Very boring.  Beta 2 is where the actual game starts to matter a little.

So where do things stand with Beta 2?

Beta 2 is due out this month and it’s going to be big.  It’s where the Minor factions start to matter. A lot. It also starts to really show off what makes Sorcerer King unique as a strategy game.