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Frogboy's Articles
October 29, 2014 by Frogboy
For those of you not aware, Stardock is working on a new fantasy strategy game called Sorcerer King.

The Sorcerer King isn’t you… It is currently in beta and we are getting ready to release Beta 2.

In our previous fantasy game, Fallen Enchantress, the player was competing with 8 other civilizations in trying to claim dominance of the world of Elemental.

Sorcerer King takes place centuries later and the bad news is, a new enemy (the Sorcerer King) has annihilated the Kingdoms an...
October 28, 2014 by Frogboy
This Thursday (October 30th) we plant o have an opt-in beta which is basically a preview of Beta 2 (not quite done but getting there).

This is what will be in there:

All eight minor factions. The Guardian sovereign The Tyrant sovereign Lots and lots of gameplay enhancements across the board The Minor Factions Minor factions in Sorcerer King interact with you purely from conversations.  It’s not a trade screen ala GalCiv, FE, Civilization, etc.  Instead, each on...
October 25, 2014 by Frogboy
The tentative name for the next DLC for Fallen Enchantress: Legendary Heroes is Battlegrounds.

A little background on the world

When a map is generated, we use tiny pieces of land called “stamps”.  The stamps were one of the first things we made when developing Fallen Enchantress and haven’t bee touched since. 

Needless to say, if you’ve played the game enough you start to recognize pieces of the world.  Moreover, in the years since they were made, we’ve found that...
October 22, 2014 by Frogboy
Recently game designer Damion Schubert wrote a blog criticizing some recent reporting by Breibart regarding how sloppy reporting had hurt my career. In his criticism, Damion had used a hit piece Kotaku had published on me as evidence that the reporting done on me had been reasonable.  In response, I went through his blog to point out the various factual errors the Kotaku article had made by relying on only a single, biased source along with carefully selected court documents to create a nar...
October 19, 2014 by Frogboy
A pet peeve of mine of fantasy strategy games is how weak magic often is.  It makes sense if every side is supposed to be equal. Can’t have 8 players wrecking the land, it would be a pure luck of the draw on who won.

But in Sorcerer King, it just you, the Sorcerer King and the peanut gallery.  The other players are effectively as powerful as they are in other 4X games. But you are incredibly powerful (and so is the Sorcerer King).

The player in Sorcerer King starts out, on tu...
October 16, 2014 by Frogboy
The below spells are ones that I think can be implemented that have come from players.

Spell that creates a Swamp tile (slows movement) Spell that turns a group of tiles into ones that do damage if you walk through them. Meteor Strike – spell that destroys everything in it, leaves crater. Wall of Fire – tiles do damage to anyone who walks through them. Tsunami, huge wave of water is conjured up that wipes out units Your spell idea here… (will be reading comments, I have ...
October 16, 2014 by Frogboy
Greetings!

The team has been hard at work on Beta 2 of Galactic Civilizations III.  Galactic Civilizations III is a space based strategy game that puts the player into the position of leader of a 23rd century interstellar civilization that is expanding out into the cosmos. As they expand, they will encounter other galactic civilizations that are doing the same. 

How players react to dealing with “aliens” is up to them. Trade? Cultural Exchange? Alliances? Warfare? It’s all u...
October 16, 2014 by Frogboy
It’s almost over

The world is on the brink of ruin.

King Galor sits on the last piece of farmable land.  The shadow has crept right to his door step.



On this map, the shadow lands have crept right to your doorstep. The rest of the world is ruined.

Hope through magic

But not all is lost.  For Galor has the ability to revive land.  He must save up his mana, revive the land and build on it.



You have a spell that will revive the land and all...
October 15, 2014 by Frogboy
Greetings!

HOLY COW! Things are coming along great! And much of the reason for that is you.

We’ve gotten a huge amount of really constructive feedback from the community. Anyone who doubts the usefulness of “Early Access” needs to be sent to the Sorcerer King and/or Stardock forums.

Your wish is my command: UNREST!

We got a lot of requests to bring Unrest back in some form.  But we wanted to do it in a way that connected it tightly to the overall game.

So here’s how...
October 15, 2014 by Frogboy
All he wants to do is give you presents.
October 14, 2014 by Frogboy
Simple example of the Dungeon Master punishing me for being a total jerk in the game.

http://screencast.com/t/tYwgUWtpc

http://screencast.com/t/WvqCML5VJD
October 14, 2014 by Frogboy
They should be friends Talking tech with friends, making games, playing games, it’s just plain awesome.  It saddens me to see people seeming to lose sight of that.  I was doing an interview last week with a journalist and we spent hours talking about Kurzweil and the singularity. 

The typical gamer and the typical journalist are kindred spirits. The escalation between those who support #gamergate and those who oppose it has been almost entirely because of a few bad actors o...
October 11, 2014 by Frogboy
Setup

This game takes place in a land that the Sorcerer King has dominated for some time.  The world is ruined. Very little life exists now.



The rot of the Sorcerer King encroaches on my last city, Athica.  The Sorcerer King is powerful and is already in the process of casting the spell of making which will convert all life on this world to elemental magic.

My job is to build a force that can take him about before it’s too late. Of course, how I go about doing that...
October 8, 2014 by Frogboy
Greetings!

The first week of the Sorcerer King beta has been both exciting and terrifying.  On the one hand, the people who play the game seem to really like it.  On the other, people who have only seen the screenshots think it looks like Fallen Enchantress which makes us very sad.

Update 1 = this week We’re getting ready to roll out the first update. Lots of changes in it.  A lot of performance optimizations have gone in that should be noticeable to everyone.  Th...
October 5, 2014 by Frogboy
Once upon a time there was Master of Magic Back in 2008, Stardock was just finishing up its work on Galactic Civilizations II: Twilight of the Arnor.  We had been in negotiations with Atari to acquire the Master of Magic rights (to the point that we actually own the domain www.masterofmagic.com).  We had a game design all planned out for it complete with Halfings, Gnolls, High Elves, the works.  To be safe, we were not going to stray very far from the original design other than t...