My site for talking about the customization of Windows.
Frogboy's Articles
August 27, 2015 by Frogboy
Greetings!

I know it’s only been a week since the big update but…we have another big update!

Release date: NOW

Gameplay

Power removed as a resource

Battlegroups can now be made out of groups of T1s or groups of T2s.  No strict hierarchy for low level units is required.

Units accelerate and move faster

Units engaged in battle move at 25% their normal speed.

Lots of misc AI improvements

Smarties are more powerful

Artemis track targets a little c...
August 21, 2015 by Frogboy
Hi everyone!

Are you a serious RTS player?

Have a high end PC?

Want to shape a next-generation RTS?

Then join us on Ashes of the Singularity’s founder’s program where you’ll not only get access to private builds, private forums but also additional keys to give to friends in the future.

The Founder’s program is going to be ending fairly soon. We have a finite number of keys available and we’re starting to run out.

To join us, go here: http://www.ashesofthesingularity...
August 18, 2015 by Frogboy
 



Individual unit zoomed in.  

Zoom out.  You can’t easily see it but it’s just to the SW of the Seed (the huge building in the center) The units of Ashes aren’t instances of each other.  What we mean by that is that every single unit in Ashes is a unique object. We could (if we had the art budget) ensure that every single one of the thousands of different units had slight variations. We don’t mean cosmetics only but we could let a particular unit have a p...
August 14, 2015 by Frogboy
Like RTSs? Want to be part of the creation of the world’s first 64-bit RTS? The first DirectX 12 game? The biggest scale RTS ever? You can join the Ashes of the Singularity Founder’s Program right now.

On August 20 the first pre-beta build of the game will be coming which will have:

Skirmish vs. AIMultiplayerSupport for large and huge mapsMap editorThe first DirectX 12 benchmark programFounder’s badgeAccess to the Founder’s forumAdditional perksHow do you get it? Go...
August 8, 2015 by Frogboy
Ashes of the Singularity is big.  I mean, really really big.  You’re not fighting a battle. You’re fighting a war.  This is providing ample challenges from a design perspective.

Today we’d like to talk about the game setup options you guys might like. 

The Tools we have to play with

We have a lot of different resources in the game not all of which may survive to final release but give us an opportunity to try out different systems to see what we like and w...
August 4, 2015 by Frogboy
Greetings!



We’re rapidly coming up on the new Founder’s build. Lots and lots of changes coming in.

Here are topics that have been brought up on the forum.

Q: What are you calling the core resource everyone is fighting over?

A: Turinium.  We were calling it computronium internally (it’s a real thing) but we didn’t like the sound of it.  Turinium sounds better and it’s a good nod to Alan Turing.

 

Q: Will seeds be upgradeable?

A: Yes. But n...
August 3, 2015 by Frogboy
Of the games made in the past decade, Supreme Commander is probably the most similar to what we’re doing with Ashes of the Singularity.  Its creator, Chris Taylor and I have been friends for years (I picked up his backyard chicken hobby and he picked up my beekeeping hobby).   Chris also made my favorite game of all time, Total Annihilation.

A few years ago, Stardock worked with Gas Powered Games to make Demigod. Demigod started out as Supreme Commander: Forged Alliance and e...
July 28, 2015 by Frogboy
RecapAshes of the Singularity is a real-time strategy game we’re developing with an expected release date of 2016.  It goes into early access later this Summer.  It can best be described as Sins of a Solar Empire on a planet (or Total Annihilation meets Company of Heroes).  Your empire has thousands of individual units spread across a world in which you’re battling other players (single player or multiplayer) for control of its resources.  No game, RTS or otherwis...
July 27, 2015 by Frogboy
The founders have given us a ton of great feedback which we’ve been using to balance and add new maps.  So far, we’ve only had relatively small maps in.  The next update (which we expect to be next week) will start to add large and huge maps to see how well those work on your machines.

Below are the maps we’ve got. Click on the thumbnail to see them better.















(too big to zoom out on)

So these are some of the maps we’re going with.&...
July 19, 2015 by Frogboy
Greetings!

Sorcerer King has been released and it is good.  So now what?

We have an extensive road-map in place for it for the next couple of years.  Let’s take a look at 3 basic areas:

#1 Sorcerer King free updates

#2 Sorcerer King DLC

#3 Sorcerer King expansion pack

The free updates

There’s a lot of things we can do for the updates.  We would like to hear from you.  In the comments below, please feel free to list a few bullet items you’d l...
July 11, 2015 by Frogboy
Sorcerer King about to go gold

In the next few days, Sorcerer King will go gold.  That term means a lot less in the digital era since it’s just the moment that it’s 1.0 and we’re ready to say “this game is worthy of being purchased for the posted price.”

I’m both excited and nervous about reviews.  In the past, our games were designed with “drive by” reviews in mind.  That is, they were fairly straight forward in what they’re about.  Sorcerer King, however, is not.&...
July 10, 2015 by Frogboy
The Fury is lethal (and that’s the actual unit with a high-resolution texture, not a mockup). It’s a big month for Ashes of the Singularity. 

Windows is coming

First, DirectX 12 will finally see the official light of day with the release of Windows 10.  We plan to release an update to Ashes this month that includes a benchmark mode so you can see how well your machine works on DirectX 12 (and then you can try the game out on DirectX 11 and compare the difference).
...
July 7, 2015 by Frogboy
Introduction Welcome to Sorcerer King a different kind of fantasy 4X from what you’ve played before.  Sorcerer King is a game where the events of a traditional fantasy 4X game have already happened: A group of rival civilizations built up empires fought wars with one of those civilizations coming to dominate the others.  In this case, the winner was the Sorcerer King.

The game starts out with you and your rivals relegated to a single city under the terms of peace set by the...
July 1, 2015 by Frogboy
I’ll admit my bias here but Sorcerer King is extremely fun.

What is it? It’s a fantasy strategy game with a lot of role playing elements.  Or it’s an RPG with strategy elements.  You be the judge:

It’s a strategy game because



You train units You found new cities You build up your cities You engage in diplomacy with rival civilizations You can terraform the map (using  magic) You harvest resources You can craft weapons, armor, etc. You r...
June 8, 2015 by Frogboy
 

Greetings!

I’m happy to report that the ALPHA build of Ashes of the Singularity is nearly ready to share with those who have joined the Founder’s program. We expect to make it available early next week.

What to expect?

We’ll have exciting features such as:

A buggy, nearly unplayable mess! Unreliable multiplayer! Crummy, inconsistent AI Crashes, crashes and more crashes! Terrible performance on many systems! Got Windows 10? You can add Direc...