My site for talking about the customization of Windows.
Frogboy's Articles
July 1, 2015 by Frogboy
I’ll admit my bias here but Sorcerer King is extremely fun.

What is it? It’s a fantasy strategy game with a lot of role playing elements.  Or it’s an RPG with strategy elements.  You be the judge:

It’s a strategy game because

You train units You found new cities You build up your cities You engage in diplomacy with rival civilizations You can terraform the map (using  magic) You harvest resources You can craft weapons, armor, etc. You r...
June 8, 2015 by Frogboy


I’m happy to report that the ALPHA build of Ashes of the Singularity is nearly ready to share with those who have joined the Founder’s program. We expect to make it available early next week.

What to expect?

We’ll have exciting features such as:

A buggy, nearly unplayable mess! Unreliable multiplayer! Crummy, inconsistent AI Crashes, crashes and more crashes! Terrible performance on many systems! Got Windows 10? You can add Direc...
June 4, 2015 by Frogboy
Sorcerer King continues to get polished up.  I suspect it’s the most polished game we’ve ever made as we’ve had so much extra time to work on it.

So what’s been happening?

Originally, we were going to release Sorcerer King in April.  But we talked to our friends at other studios and realized that the Age of Wonders expansion and Pillars of Eternity were coming out during the same month.  That’s a lot of fantasy in a short amount of time.  With Galactic Civiliz...
May 29, 2015 by Frogboy
The Ashes of the Singularity Founder’s Alpha is starting to come together.  We’re looking at the second week of June presently to get it into your hands.

So what will it have?

Single player Skirmish 3 different planets 2 player multiplayer (maybe 4 but no promises) Lots of pew pew We’ve uploaded a couple of new videos to the Founder’s Vault. Do not share those videos. You’re welcome to talk about them on the forum but given how early the game is, we don’t want ...
May 24, 2015 by Frogboy
I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing.
May 14, 2015 by Frogboy
Galactic Civilizations OS/2 was the first commercial 32-bit game (1993)Was also the first commercial game to support >256 colorsWas also the first commercial multithreaded gameIs the longest-running actively developed space strategy gameIs the top selling space 4X selling game of all time with >10 million total salesGalactic Civilizations I (Windows) (2003) was the first commercial game to be digitally distributed on the same day as retailWas also the first commercial game to support Intel...
May 10, 2015 by Frogboy
The year is 2242. Humans have invented faster-than-light travel and a colony ship. This is their story

The setup

Along with the pre-made civilizations, using the in-game custom race creator, I have also made the Ur-Quan (from Star Control), the Angry Army (Angry Joe), and the Cynical Brits (Total Biscuit).

I start with Earth.   We are on one of the mid-spirals of the galaxy.   And I rolled a good Earth! So it begins… By turn 30 I’ve built up a decent civiliz...
May 10, 2015 by Frogboy

We're burning the midnight oil to make sure when we go gold we have the best game we can possibly deliver as 1.0.

I hope you guys have enjoyed the early access program as much as we've enjoyed working with you guys.  You've made a huge difference both in terms of making the game funner and helping make sure that what actually goes out is more like a v1.01 rather than the traditional 1.0 level of quality/stability.

Here's a run-down of the things that are on our hot...
May 9, 2015 by Frogboy
People have been asking about the campaign for Galactic Civilizations III.  I will be talking a bit more this week about it but it is, in many respects, the opposite of what the traditional story/campaign experience is.  In GalCiv III, the player starts with god-like power and slowly through the campaign sees it get diminished.  The opening trailer for Galactic Civilizations III shows the Crusader.  You start with that ship.
May 6, 2015 by Frogboy
Welcome to this week’s AI butt kicking. 

Who am I? I’m Brad Wardell, the guy in charge of the AI.  Me and my team are working to make sure that the GalCiv III AI isn’t just good but the best 4X AI that has ever been made.  But we have a lot of work ahead of us over the next few years.

Every so often I mutilate the GalCiv AI to find new ways to improve it.

If you’d like to see the last  humiliation, it’s here:

The set up is...
May 2, 2015 by Frogboy
Galactic Civilizations is a turn-based game. Turn-based games are, well, notoriously boring to watch someone else play. This little guide is how to get the fun going fast!

Preliminaries Make sure you got a pretty good PC

We need a pretty decent setup. 8GB of memory to run the larger maps. What most people don’t realize is that GalCiv III is both a strategy game and a galactic simulator. Every turn, we have to simulate the goings on of an entire galaxy and that requires memo...
May 1, 2015 by Frogboy
So you don’t want to play as the Humans? Not even the Drengin? You want your own race completely? Then I have good news for you. Galactic Civilizations III allows you to create incredibly custom civilizations right in the UI.

The marketing department isn’t happy about this. So much DLC money lost.

This guide will show you how to make your own truly custom race really fast.

Step 0: Preparations

We presume you will want to have your own unique leader image.  So you ...
April 29, 2015 by Frogboy

So you’ve decided to conquer the galaxy.  Good. Use this guide to help get you started.


In the year 2178 human beings on Earth invent a technology called Hyperdrive which allows ships to travel faster than light.  In hindsight, it might have been better if they didn’t.  Nevertheless, by 2242, the galaxy is in a rage of expansion and conquest. 

You are the leader of a civilization that is now expanding into the galaxy.  T...
April 28, 2015 by Frogboy

Over on Steam I wrote a really long Beta 6 notes post that you can find here:

Here I’ll do a general highlights of Beta 6. You can read the Full Change Log too.

The suffering is nearing an end

We’ve been running the Beta 6 builds for a few weeks now.  Beta 5 and its branch has done a great job in preparing ironing out the literally hundreds of issues players have reported.

April 26, 2015 by Frogboy
For those of you interested in game development, this will be part of a series of how we address “stupid” AI mistakes.  What I’ll be showing in this series are AI mistakes along with what I did to address them.  Feel free in the comment section to include saved games and other examples that you think are worthwhile. 

Just to be sure, “stupid” means exactly that.  Stupid != “non optimal” (“I can’t believe the AI chose a factory over a research building as their 5th impro...