My site for talking about the customization of Windows.
Frogboy's Articles
May 19, 2016 by Frogboy
* PHC Falcon AA armor increased from 8 to 16
* Substrate Nexus shield regen rate increased from 0.5 to 1
* Substrate Rengeerator shields increased from 760 to 800
* Substrate Regenerator cost reduced from 360 metal to 180 metal
* Substrate Drone Hive shields vision decreased from 600m to 500m
* Substrate Drone Hive metal cost increased from 210 to 310
* Substrate Mauler metal cost increased from 355 to 380
* Substrate Punisher max shields reduced from 900 to 800
* Substrate Punisher radi...
May 16, 2016 by Frogboy
 

Greetings!

Another week has passed and thus another update.

 



NEW UNIT: PHC Athena The new PHC Athena will be going out shortly.  This won’t be DLC but rather an update to the base game. 

Backstory:

The PHC Athena was designed by Haalee, one of the architects of the PHC.  To build it, she created a new entity called Athena to specialize in militarized constructs. 

As some of you know, the PHC did not originally have arm...
May 16, 2016 by Frogboy
 

Greetings!

Another week has passed and thus another update.

 



NEW UNIT: PHC Athena The new PHC Athena will be going out shortly.  This won’t be DLC but rather an update to the base game. 

Backstory:

The PHC Athena was designed by Haalee, one of the architects of the PHC.  To build it, she created a new entity called Athena to specialize in militarized constructs. 

As some of you know, the PHC did not originally have arm...
May 7, 2016 by Frogboy
 

So here we are with this amazing new, 4th-generation RTS engine. 

If you’re an RTS fan, when was the last RTS engine made before Ashes.  Not RTS game. I mean engine.  I’m trying to think how many years it’s been.  Each iteration becomes more expensive to make.  There is little patience for a new game to implement the niceties that mature engines have developed.

So let’s look at the Pros and cons of the Ashes of the Singularity (technologically):
...
May 7, 2016 by Frogboy
 

So here we are with this amazing new, 4th-generation RTS engine. 

If you’re an RTS fan, when was the last RTS engine made before Ashes.  Not RTS game. I mean engine.  I’m trying to think how many years it’s been.  Each iteration becomes more expensive to make.  There is little patience for a new game to implement the niceties that mature engines have developed.

So let’s look at the Pros and cons of the Ashes of the Singularity (technologically):
...
May 7, 2016 by Frogboy
Ashes of the Singularity v1.11 was released today.  The update is a lot bigger than its 0.01 version change might indicate.

 

Highlights:

Lots of campaign balance updatesMini map region icons now scale based on their outputUnit and weapon balance updatesLots of small usability improvements 

Change Log

 

m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projectorOVERLORD DLC: update...
May 5, 2016 by Frogboy
 

Impulse to GameStop

Back in 2011 Stardock sold its digital distribution platform, Impulse, to GameStop and began migrating its titles to Steam, GOG, Green Man Gaming, Gamersgate, and other sites.

Stardock Strategic Investment Fund

In 2013, we announced the formation of a strategic investment fund in which we invested in two types of studios: Ones that we directly founded and helped manage (see above) as well as helping fund promising new game studios (Mothership,...
May 4, 2016 by Frogboy
Greetings! This week's micro update is now live.   We like to do these little updates whenever there's an opening in QA for something small that is data only.  Avatar speed reduced from 250 m/s to 200Nemesis logistics increased from 3 to 4Zeus logisitcs increased from 3 to 4Fury logistics incresed from 4 to 8Hades HP increased from 1200 to 1250Avenger rad cost increased from 24 to 39Avenger logistics increased from 3 to 4Dronehive metal cost recuded from 340 to 210Dro...
May 3, 2016 by Frogboy
## Post 1.1 Micro updates ##
Since the 1.1 release we've had two micro-updates to the game. They've been content additions mostly in preparation for upcoming Steam sales.


Here is what has been added in the past 5 days:


+ New Mission: Rigel III (campaign mission between missions 1 and 2)
+ Nexus Armor increased from 12 to 16
+ Armor build time reduced from 45 seconds to 40 seconds
+ Quantum Relay radioactive cost reduced from 350 to 300
+ Nova bomb Arm...
May 3, 2016 by Frogboy
## Post 1.1 Micro updates ##
Since the 1.1 release we've had two micro-updates to the game. They've been content additions mostly in preparation for upcoming Steam sales.


Here is what has been added in the past 5 days:


+ New Mission: Rigel III (campaign mission between missions 1 and 2)
+ Nexus Armor increased from 12 to 16
+ Armor build time reduced from 45 seconds to 40 seconds
+ Quantum Relay radioactive cost reduced from 350 to 300
+ Nova bomb Arm...
May 3, 2016 by Frogboy
Substrate are getting a ranged Cruiser class unit shortly.
May 3, 2016 by Frogboy
Substrate are getting a ranged Cruiser class unit shortly.
April 26, 2016 by Frogboy
Greetings!


## Version 1.1 is out! ##

Version 1.1 is out!  We hope you like it.  Here's the change log.

http://steamcommunity.com/app/228880/discussions/1/364039785169009182/

We added some additional maps to this.  As much as I like Knife Fight, I'm ready for more maps.

Our main goals for 1.1 were:

* A couple of new difficulty levels between beginner and normal
* Get the new probing force ability in for PHC as a counter to the Avatar (sorry S...
April 26, 2016 by Frogboy
Greetings!


## Version 1.1 is out! ##

Version 1.1 is out!  We hope you like it.  Here's the change log.

http://steamcommunity.com/app/228880/discussions/1/364039785169009182/

We added some additional maps to this.  As much as I like Knife Fight, I'm ready for more maps.

Our main goals for 1.1 were:

* A couple of new difficulty levels between beginner and normal
* Get the new probing force ability in for PHC as a counter to the Avatar (sorry S...
April 26, 2016 by Frogboy
A number of people online have asked me what I thought about the text of the GameSpot review. Maybe the reviewer didn’t have an axe to grind but rather just had legitimate criticisms of the game.

As previously mentioned, we had contacted Gamespot privately upon learning who the reviewer for Ashes was with our concerns that this reviewer might have an axe to grind (he used to give our titles high scores and then blocked me on social media and subsequently gave GalCiv III: Mercenaries a 4...