Over the past 20 years there has been a lot of changes in how games are made. When I first got started, I had Deluxe Paint, Vista Pro and graph paper as my non-compiler tools.
My latest, favorite gadget is the Wacom Cintiq which lets me, very quickly, whip up UI designs to pass on to the team for critique. Below is a screenshot of a UI mockup for something we’re working on.
For those of you not familiar with our Elemental game universe here it is in brief:
Elemental is a fantasy world made up of many different civilizations vying for control the world. There is a great deal of history and lore to tap into and we decided to begin making games in this world back with 2010s release of War of Magic. Unfortunately, when it came out, it was pretty buggy and got some negative reviews. We fixed the bugs but the game itself was still pretty meh.
Actual impressions (putting aside the specs)
PS4 has a much better controller XBOX One has slightly less sucky launch titles XBOX One UI is more powerful XBOX One has integrated Skype (this is actually quite useful) PS4 has much better indie games market I can’t visually tell the difference in graphics between them (I know the specs, I’m just saying in real world, I can’t tell the difference so far) Got any questions? I’ll answer as best I can.
I haven’t got to design an AI since…well 2006. It’s been a long time and the Stardock games team of 2013 is insanely awesome and the tech is just amazing too.
Now, I programmed the AI in Legendary Heroes and helped on the AI in Fallen Enchantress (I wrote worker functions for War of Magic). But I haven’t got to sit down and make something from scratch since GalCiv II.
And wow, things are so much better now. Virtualization, lots of cores to handle threads (GalCiv II wa...
And I have a lot to be thankful for. In no particular order, here are some things that I am very very thankful for.
#1 My Wife and kids.
My wife and I have been together over 20 years. I love her so much. We met in college during an..incident in EE lab (you do not want me to work on anything that actually involves electricity). Since then, we've had 3 wonderful children. I am very thankful for them in ways that I think many can appr...
If you haven’t read this I highly recommend it:
CEO Brad Wardell on Stardock's big picture: strategic development and rise of the managers
There is a lot more to come. But this gives you an idea of the direction we’re taking in helping bring forth the next generation of game studios.
Many years ago, when I was trying to come up with a villain for what I called, at the time, Earth Space Wars, I wanted an enemy that was brutal, ruthless and most importantly, inhuman. An enemy that would look at our system of ethics, morals and honor and laugh at them as being hopelessly naïve and primitive.
Below are images of the Drengin over the years.
Early Drengin image from early 90s.
Drengin painting from 1995
Lord Kona, Galactic Civilizations I
I’m putting this up so that it’s not lost to time. This is an article I wrote for Computer Games Magazine about my son playing World of Warcraft back when he was 8 years old and how he played it differently from adults.
GalCiv I UI
GalCiv II BETA
GalCiv II release
GalCiv III Alpha (final should look even better).
Visit www.galciv3.com to follow the continuing evolution of Galactic Civilizations!
For all you Demigod lovers out there, there's a great interview with Bert Bingham, the Associate Producer of Demigod at Gas Powered Games.
He talks about everything from the original concept, the networking and the future of Demigod.
Check it out here:
Listen to this, it’s worth it
A good friend of mine sent me a link to this episode of “The Moth”: http://themoth.org/posts/stories/anonymous
It’s about a popular teacher who nearly saw his career ruined by hateful, anonymous rivals who took snippets from his blog to paint a horrible, completely inaccurate picture of him. It illustrates the disproportionate power of cowardly, anonymous people have to inflict harm on others.
The power of malice
I can relate to this in a v...
We already have over 30 minutes of music up for GalCiv III founders!
Go here: http://forums.galciv3.com/449660/
Aren’t a GalCiv III founder? Go here: http://www.galciv3.com/store
WindowBlinds 1.0 was released in November 1998! Since then, it’s gotten over 100 MILLION downloads! Over on CNET’s Download.com version 8 has received over 18 million downloads.
It was the first program to enable users to customize the look and feel of the Windows GUI. 15 years later it is still going strong. Let’s take a look at its evolution in pictures.
Version 1 Changed window frames, menu bars. Yea, this was the config UI we had.....
I haven’t done one of these in a while but holy cow so many cool things going on with so many things being announced so recently that I think we owe it to you guys to share what’s happening here.
So as some of you know, Stardock’s an “indie” in the sense that it’s still owned and run by its founder (me). So there is no question whatsoever who I am responsible to: My coworkers and you. I don’t have stock holders to please and that lets us do lots...
I'm writing this with the new.kindle fire hdx.
I've seen reviews praising it. It is very light. It's even lighter than the iPad Air. But I'm not liking it.
First, the keyboard hi is terrible. As I type this, there is an additional row of commands right under the keyboard (which you can hide but they shouldn't be there in the first.place, it's.just bad UI.
The auto correct.is.even.more.obnoxious than ios. For.example.if I type ios it wants to,change it to it...