My site for talking about the customization of Windows.
Frogboy's Articles
April 21, 2014 by Frogboy
We had a great discussion about what features of LH players liked the most.

Now, let’s turn it on its head.  What parts of Legendary Heroes do you like the least?

This doesn’t have to be a feature list either, it could be elements of the game (or parts of the game) that you just find boring or frustrating or poorly thought out.

Let us know!
April 3, 2014 by Frogboy

Bottom line: DirectX 12 looks to double perf over DirectX 11 on the same hardware.  The game changing effect of this cannot be understated.
April 3, 2014 by Frogboy
Build is Microsoft’s annual developer’s conference.  It’s been a long time since I’ve gone to one of these.

This year, for the first time in some years, I feel like Microsoft is back to their old selves.  It’s like they were in an incompetent funk for a very long time.

Consider the idiocy that has flowed from Redmond in recent years:

Creation of Silverlight and subsequent abandonment (Silverlight was awesome) Windows Presentation Foundation and its abandonme...
March 26, 2014 by Frogboy
Galactic Civilizations III     Galactic Civilizations II     Galactic Civilizations I   Spent my evening today trying out the various Galactic Civilizations versions over the years. Each has their own particular strengths.  If you don’t have the original Galactic Civilizations for Windows, I highly recommend picking it up. It has a real “indie” charm to it. Now, the GalCiv III screenshot here is of the alpha. The final version will look a lot bett...
March 26, 2014 by Frogboy

I was thinking the other day on how Galactic Civilizations has evolved over the years.  Let’s take a look:

Feature GalCiv OS/2 GalCiv I GalCiv II GalCiv III Core 4X mechanics x x x x United Planets x x x x Moral Dilema Events x x x x Anomalies   x x ...
March 25, 2014 by Frogboy
Every so many months I’ll load up Starcraft to play a few games. It is still an amazingly designed game. It is my go-to game when it comes to seeing a well designed-RTS.

That said, Starcraft is not designed for casual multiplayer enjoyment.  If you’re not “really” into it you will likely find your mood soured after a few experiences online.  This is regrettable because it is intentionally designed to be this way.

Years ago, I worked on the Starcraft expans...
March 10, 2014 by Frogboy

The ALPHA of Galactic Civilizations III is due in 17 days (March 27). I want to use this post as a way to set people’s expectations and, if anything, use this as a public service announcement that you should NOT join the Founder’s program if your goal is to play a video game for fun early. That is not the purpose of the Founder’s program.

The stages of development Software goes through 5 distinct phases with varying definitions but below is my own personal version:
March 9, 2014 by Frogboy
Greeeeeeeeeeeeetings my friends!

This post is more for indie developers who want to know how much money things make. 

First some basics on game budgeting:

Every person on your game you should budget at $10,000 per month. It’s a good rule of thumb.  You should target a 25% “profit” on your game to cover the unexpected as well as for future growth Steady State income represents the gross income of your game without sales, promotions, new releases, etc. Stead...
March 5, 2014 by Frogboy
While the world endlessly debates on what is an indie developer, one thing that is very common at indie developers that is not common at major development houses is the requirement to work with teammates that are spread across the world, all day, every day. Another difference is that optimizing every bit of juice out of your development setup is a major priority.

So here are some suggestions I have from spending many years online:

#1 Use Skype

I started out using IRC to communicat...
March 4, 2014 by Frogboy
Lots of cool stuff going on around here.

Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that.  It involves spouses. That’s all I’ll say.

Legendary Heroes 2.0

Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance.  I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lai...
February 17, 2014 by Frogboy
First off, for those of you not familiar with our forum structure, I go by 2 handles: Draginol and Frogboy.  Draginol came from the old idea that when I posted from home, I’d use a different handle. Bah. Now I never get them straight.

Anyway, I need your help. 

As concisely as possible, can you list the things in Legendary Heroes that you find the most FUN.  Not unique. Not stand-out. But FUN. Can be something that you love in many games.

After a few posts, I’ll l...
January 28, 2014 by Frogboy
So yesterday the art team gave me a tour of the new rendering technology being used for GalCIv III.  If you’ve been with us for many years, you know that I’m not a graphics guy.  I drew the original OS/2 version “art” myself with the built in OS/2 icon editor.  As you can imagine, that means I have only a little understanding of all the cool stuff they’re doing.

To me, I thought the GalCiv II ships looked pretty good. But the art team cringes when I say that.  I am intim...
January 28, 2014 by Frogboy
Derek (Kael) has been super busy with the general expansion of Stardock Entertainment over the past 3 years.  AS I type this, there are 7 concurrent game projects going on.  Back in 2008, I dreamt of having a second team.  Here we are, 6 years later with seven teams.  I’m writing this from the airplane on my way to visit one of the new studios (one that hasn’t been announced yet).

So what does that mean for fans of the Elemental universe?  The answer is, lots of goo...
January 4, 2014 by Frogboy
Greetings and Happy New Years!

Over the years the time and effort to create quality skins has increased and so effective January 1, 2014, the royalty split between the skinner and WinCustomize is now 70% for the skinner and 30% for WinCustomize (it was previously a 50/50 split).  

We hope that this will the first of many positive improvements that WinCustomize will be seeing this year.

January 1, 2014 by Frogboy
Introduction These collected notes are are often sketchy. Much has been lost over the years.  To the best of my ability, I have put together the hints, scraps and rumor together in order to give you a somewhat coherent history of the world of Elemental.  Some of this may just be myth as much of it seems fantastical and unbelievable. It is, however, the best I can do and will, I hope, allow us to predict what events may occur next.

The Lost History In the beginning there we...