My site for talking about the customization of Windows.
Frogboy's Articles
November 17, 2015 by Frogboy

We are just about ready to release 0.64 which has a lot of small improvements to it from last week’s build as well as a pretty big new feature: The power amplifier.  Your engineer can build this onto your power generators to double the resource output of a region.

Now, let’s talk about upcoming changes for the beta.

Early Game Decisions It is important that the game provide players with multiple early game decisions that are viable.  Below are some decision m...
November 11, 2015 by Frogboy
Ashes of the Singularity Ashes Steam page GalCiv III GalCiv III Steam Offworld Offworld Steam Star Control forums Quarter To Three Octopus Overlords AMD Ashes Page                   Ace of Spades HQ   Instapundit ...
November 5, 2015 by Frogboy
What will become 0.63 Greetings! We continue to make rapid progress on all fronts as we head towards BETA.  We hope to have the beta ready by November 19.  Before then, we’ll have an interim update called 0.63 which will update the balance a bit and allows players to zoom out to 25,000 feet (as seen here). On the performance end, we continue to work towards more frames per second on lower end hardware.  We’re making a lot of progress there (enough that we can zoom out wit...
October 31, 2015 by Frogboy
With GalCiv III v1.4, we’ve removed the per planet production wheel.   You can read more about that here.

This has sparked a lively debate on just how much control a player should have on their economy. 

Planet Specialization

Planets in Galactic Civilizations III can be specialized much more than in previous versions.  An industrial world, through adjacencies, can result in massive bonus manufacturing.  However, on top of that, players can direct their ci...
October 30, 2015 by Frogboy
Yesterday was the long-waited big update to Galactic Civilizations III.  Version 1.4 added many many AI and UI updates to the game based on months of player feedback.

You can see the news here:



We’re pretty happy with the response overall.  But there is one change I’d like to discuss with you guys: THE WHEEL.

Who am I?

I’m Brad Wardell. I wro...
October 28, 2015 by Frogboy
While it's been awhile since we've been able to focus on WinCustomize's front-end, I wanted to give you a head's up that WinCustomize just got a major hardware upgrade on the backend.


Hopefully the site, the galleries and elsewhere feel snappier. Let us know.
October 18, 2015 by Frogboy
The terrain in Ashes of the Singularity is procedurally generated. This opens the door to randomly generated maps in the future despite being so large and so detailed.
October 18, 2015 by Frogboy
Greetings! This will serve as raw content for the GAME page on the Ashes website.

BackstoryYou can read that here:

The FAQYou can read that here:

Update to FAQ:Alpha Info

Q: What should we expect in the Early Access version?

A:  We have full AI now and maps that support up to 6 players.  We expect to keep increasing the player count as time goes on as long as most player'...
October 13, 2015 by Frogboy
Screenshots are hard.   What looks good in motion doesn’t necessarily look good standing still.

So what is the hype about Ashes of the Singularity about? These are just giant land ships right?

What the big deal isn’t the detail you can have on a single unit.  Homeworld was doing that years ago.  What DirectX 12 makes really practical is that you can have thousands of these units in this detail.


Let’s take a look at these two screenshots:
October 9, 2015 by Frogboy
Screenshot from the map editor. I expect within a year we’ll have randomized map generation. Early Access is near We are getting close to making Ashes available on early access.  Personally, I’d have preferred to wait until January for doing that but there is a very small number of Steam keys we can use for our Founder’s Program and we’re are basically out.  If you want to join the Founder’s Program, time is just about out.  You can do that here: http://www.ashesofthesingula...
September 25, 2015 by Frogboy
We’ve been working like crazy to improve stability while at the same time adding in lots of new features and UI improvements.  The next build, 0.55, is due out next week.

If you haven’t joined the Founder’s Program, it is going to be ending in the next couple weeks.  At that point, Founders will start to receive additional keys to give to friends to help build up a proto-multiplayer community.




To join the Founder's program go he...
September 25, 2015 by Frogboy
Galactic Civilizations III is one of the first of the “new generation” of natively 64-bit, DirectX 11 games.  More importantly, it is both critically acclaimed and a best seller meaning that the hardware requirements of this game, while non-trivial, are not so high as to prevent it from being commercially successful.

We got the Steam hardware results on tens of thousands of Galactic Civilizations III players. Let’s take a look.

So what do they have?

Operating System

September 15, 2015 by Frogboy
GamerGate: A quick recapFor years there has been a growing awareness that elements of the gaming media have been using their platforms to advocate for their friends and personal politics while punishing foes and ideologies they didn’t like.  For simplicity, we’ll refer to them as social justice warriors (SJWs).  Their most common tactic has been to misrepresent something in such a way as to harm an ideological opponent while improving their standing in their peer group.&nbs...
September 13, 2015 by Frogboy
I'm not sure which is more disgusting. The things that Sarah Nyberg allegedly did (i.e. being a pedophile) or the uncritical defense she's getting from SJWs despite the evidence being overwhelming.

These are the same SJWs that spent years posting in comment threads on every article that covered one of our games insisting I was a "sexual harasser" or worse based on obviously false and disproven allegations by a disgruntled former employee who later had to apologize.

They exemplify "there ...
September 12, 2015 by Frogboy
I love my Surface Pro 3.  Windows 10 has transformed it from something I occasionally fiddled with to my primary mobile device (replacing my iPad and MacBook Pro combo for trips).

But it is, by no means, perfect.

The weaknesses of the Surface Pro 3 include:

It is almost 1.8 pounds.  That's really too heavy to use as a tablet for an extended period of time.While Windows 10 has greatly improved the issue of it getting hot and the fan blariung, the fact it has a fan means ext...